Lighting artist with a passion for games! I love the attention that lighting brings to an environment and how it controls so many aspects of mood, tone, and storytelling.
- Lit various levels and cinematics using proprietary tools.
- Collaborated with designers on player visibility needs as well as calling out certain locations for player pathing.
- Worked with art directors and map leads to meet visual goals while working from concept and reference.
- Optimized level lighting to meet performance goals for multiple specs.
- Lit various levels and cinematics using proprietary tools.
- Collaborated with designers on player visibility needs as well as calling out certain locations for player pathing.
- Worked with art directors and map leads to meet visual goals while working from concept and reference.
- Optimized level lighting to meet performance goals for multiple specs.
- Collaborate with artists, animators, and designers on asset needs to achieve desired deliverables.
- Render high quality, accurate 3D assets from 2D concepts and reference images.
- Create high and low poly models and texture sets as well as integrating assets into engine.
- Assist level designers in world building and set design to deliver polished game environments that showcase the game.