Gregory Shevtsov
Gregory Shevtsov
Lighting Artist at Infinity Ward
Los Angeles, United States

Summary

Lighting artist with a passion for games! I love the attention that lighting brings to an environment and how it controls so many aspects of mood, tone, and storytelling.

Resume PDF

View

Skills

LightingCompositingPBR TexturingSet DesignLevel Design3D Modeling

Software proficiency

Photoshop
Photoshop
Unreal Engine
Unreal Engine
DaVinci Resolve
DaVinci Resolve
3ds Max
3ds Max
Maya
Maya

Productions

    • Video Game
      Call of Duty Modern Warfare 3
    • Year
      2023
    • Role
      Lighting Artist
    • Company
      Infinity Ward
    • Video Game
      Call of Duty Modern Warfare 2
    • Year
      2022
    • Role
      Lighting Artist
    • Company
      Infinity Ward
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Lighting Artist
    • Company
      343 Industries

Experience

  • Lighting Artist at Infinity Ward
    Woodland Hills, US
    October 2021 - Present

    - Lit various levels and cinematics using proprietary tools.

    - Collaborated with designers on player visibility needs as well as calling out certain locations for player pathing.

    - Worked with art directors and map leads to meet visual goals while working from concept and reference.

    - Optimized level lighting to meet performance goals for multiple specs.

  • Lighting Artist at 343 Industries
    Redmond, US
    January 2020 - October 2021

    - Lit various levels and cinematics using proprietary tools.

    - Collaborated with designers on player visibility needs as well as calling out certain locations for player pathing.

    - Worked with art directors and map leads to meet visual goals while working from concept and reference.

    - Optimized level lighting to meet performance goals for multiple specs.

  • 3D Environment Artist Intern at Industry Games
    Gilbert, United States of America
    September 2017 - June 2018

    - Collaborate with artists, animators, and designers on asset needs to achieve desired deliverables.

    - Render high quality, accurate 3D assets from 2D concepts and reference images.

    - Create high and low poly models and texture sets as well as integrating assets into engine.

    - Assist level designers in world building and set design to deliver polished game environments that showcase the game.