Halo Infinite Fragmentation Multiplayer Lighting

Lighting work I did for the multiplayer map Fragmentation. Fragmentation is a BTB map set in a small valley separated by a hex side and natural side, with a forerunner base on either side. I worked on the lighting, reflections, and fog, and helped with the post process, which was all done in real time. Credits to the rest of the team for their contribution:
Eric Lin - Skybox/Vista
Chris Ryzebol - Map Lead
And the rest of the talented team that helped!
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